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-
- Announcing the release of RanDOOM version 1.6!
-
- For various reasons, including a debilitating bug in the mouse support, many
- people are continuing to use DOOM<tm> 1.1 instead of the newer 1.2 release.
- These people are unable to use RanDOOM 1.55's restore feature, since the
- maps and objects have changed between DOOM<tm> 1.1 and DOOM<tm> 1.2. In
- addition to this, when the inevitable DOOM<tm> 1.3 is released, RanDOOM 1.55
- may also be incompatible. These facts prompted the creation of RanDOOM
- version 1.6.
-
-
- WHAT'S DIFFERENT ABOUT RanDOOM 1.6?
- ___________________________________
-
- RanDOOM 1.6 *NO LONGER MAKES ANY CHANGES TO YOUR WAD FILES*. Instead,
- RanDOOM uses your registered DOOM<tm> WAD file as input, and creates a
- separate PWAD file as output. What this means is there is no more need
- for a RESTORE function within RanDOOM - the WAD file is untouched, so
- there's nothing to restore. This has several advantages:
-
- * It makes RanDOOM version-independent of DOOM<tm>; RanDOOM will
- now work equally well with any version of DOOM<tm>, including the
- new DOOM<tm> 1.3 when it is released.
-
- * It makes RanDOOMized net play easier. Now you can share the
- (smaller) PWAD file among all players directly, in addition
- to the existing method of supplying identical command line
- switches on all machines.
-
- * Since RanDOOM begins with a "stock" WAd file every time it is
- run, maintaining synchronization among WADfiles across a
- network will become easier.
-
- * There is no chance of RanDOOM corrupting your original WAD,
- even if it crashes or runs wild.
-
-
- WHAT THE HELL (pun intended!) IS RanDOOM?
- ----------------------------------------
-
- RanDOOM is a utility which will randomize the placement of objects in
- the DOOM<tm> playfield. Tired of knowing where everything is in each level?
- Tired of starting out in the same old places in DEATHMATCH mode? Run
- RanDOOM and all that will change.
-
- Not just another DOOM<tm> randomizer, RanDOOM has some smarts about the
- manner in which it will scramble things - it's designed to never
- leave you with a pillar blocking the exit, or a keycard on the
- opposite side of the door from where you start, or to erase all the
- DEATHMATCH warp-in spots with other objects (preventing DEATHMATCH
- network play), or to replace the endgame bosses with other objects
- (thus preventing the completion of an episode). In short, RanDOOM will
- always leave you with a playable level.
-
- RanDOOM is user-configurable WRT how many of each object it will add.
- RanDOOM can load a set of weight values from a flat ASCII text file
- which controls the relative proportion of that object in each level.
- Is E1M1 too easy? Just raise the weight factor for the Barons of Hell,
- Cacodemons, and Spectres. Not enough ammo? Raise the weight on bullets,
- shotgun shells, and energy cells. Too tough? Lower the weights on the
- monsters and/or raise the weights on weapons. It's all up to you and
- your preferences.
-
- Surgeon General's Warning: At id's request, RanDOOM will only work with
- the registered version of DOOM<tm>.
-
-
- OK, SO HOW DO I GET IT?
- -----------------------
-
- To get your copy of RanDOOM, anonymous ftp to
-
- ocf.unt.edu
-
- in directory
-
- /incoming
-
- under the file name
-
- RDOOM16.ZIP.
-
-
- RanDOOM is also available via anonymous ftp on
-
- mrcnext.cso.uiuc.edu
-
- in directory
-
- /asre
-
- as
-
- RDOOM16.ZIP
-
-
- If you can't ftp, you could get it via mail:
-
- Send a mail message to ftpmail@decwrl.dec.com
-
- In the body of the message, type
-
- reply <your_preferred_email_address>
- connect ocf.unt.edu
- binary
- chdir /incoming
- get rdoom16.zip
- quit
-
-
- RanDOOM is freeware, BTW. DOOM is a registered trademark of id software.
- If you have problems with RanDOOM, don't bug the people at id - they
- can't help you.
-
-
- So rev up the chainsaw, swallow the invulnerability sphere, charge up
- the BFG, and go kick some devilish butt!!! And remember,
-
- "If you don't have RanDOOM, you suck."
- - M. D., Mississippi State University
-
-